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Almost Daily Render

Almost Daily Render
YouTube Video UCxd7Qtx6-4bvzANBhvcEg9A_dyUQexqliWQ In this quick-ish tip, I show you how to loop a cloth simulation in Cinema 4D using the Point Cache Tag. This technique is quick, easy and very useful for looping simple cloth simulations.

00:00 Intro
01:05 Scene Set-up
05:46 Baking the Simulation into Keyframes after Caching
07:00 Applying the Point Cache Tag
09:18 Point Cache Tag Attributes Tab
11:34 Using the Loop and Blend Fields to Loop the Simulation
13:24 Tips to Achieve a Perfect Loop
14:24 Message from my Avatar

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#pointcachetag #cinema4d #clothsimulation
In this quick-ish tip, I show you how to loop a cloth simulation in Cinema 4D using the Point Cache Tag. This technique is quick, easy and very useful for looping simple cloth simulations.

00:00 Intro
01:05 Scene Set-up
05:46 Baking the Simulation into Keyframes after Caching
07:00 Applying the Point Cache Tag
09:18 Point Cache Tag Attributes Tab
11:34 Using the Loop and Blend Fields to Loop the Simulation
13:24 Tips to Achieve a Perfect Loop
14:24 Message from my Avatar

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#pointcachetag #cinema4d #clothsimulation
Updated reel for 2022. Applications used: Cinema 4D, After Effects, Illustrator, Photoshop, Character Animator, Mixamo.

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/
#demoreel #showreel #cinema4d
Submission for 36 Days of Type 2022
Rendered in Octane and composited in After Effects.

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#36daysoftype #36daysoftype09 #cinema4d
Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Octane Edition.This is the follow up to parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Octane. First I will create a three-point lighting set up and show you how this works and then I will be adding extra lights to the scene to make the scene a bit more dynamic. I briefly cover the Universal Material, to create simple materials for our scene.

If you would like to use Redshift, then you can watch that version here: https://youtu.be/0Er8YGr2Q-k

You don't have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first.
Part one: https://youtu.be/flpyQVpsXWQ
Part Two: https://youtu.be/6QRM82eFQLA

In this tutorial I use a PBR material that I downloaded from ambientcg.com. If you would like to use the same material you can download it here: https://ambientcg.com/view?id=Plastic010


00:00 Intro
01:18 Three-point Lighting
03:01 House Keeping
6:53 Lighting Our Scene
07:12 Using a Texture Environment to Control Default Lights
10:18 Including and Excluding lights using the Light Pass ID and Octane Object Tag
24:02 Universal Material: PBR
26:08 The Triplanar Node
36:16 Universal Material: Metallic
37:59 Finding the IOR values at RefractiveIndex.Info 
44:56 Adjusting and Adding Colour to the Lights
45:50 Using the Light Pass ID and Object Tags to add extra lights to the scene.
53:11 Adding Colour to the Lights
57:32 Quick Overview of Today's Tutorial and Final Render
59:35 Message from my Avatar


If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#cinema4d #octane #3pointlighting
Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Redshift Edition.This is the follow up to Parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Redshift 3.5. I briefly cover the RS Standard Material, to create simple materials for our scene.

If you would like to use Octane, then you can watch that version here: https://youtu.be/Q7Aj47NDaQQ

You don't have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first.
Part one: https://youtu.be/flpyQVpsXWQ
Part Two: https://youtu.be/6QRM82eFQLA

In this tutorial I use a PBR material that I downloaded from ambientcg.com. If you would like to use the same material you can download it here: https://ambientcg.com/view?id=Plastic010

I'm a bit late in posting due to technical problems. Excuse the lag and audio quality in places.

There will be an Octane Edition, so watch out for that one.

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

00:00 Intro
01:27 Three-Point-Lighting
03:11 House Keeping
05:37 How to make the Shader Graph Editor default in Redshift 3.5
07:36 Lighting Our Scene
21:50 RS Standard Material
23:34 PBR Material 
27:41 TriPlanar
34:21 Metallic Material
38:58 Thin Film
42:12 Controlling Specular in Material and Lights
46:21 Adding Colour to the Lights
48:37 Adding a second Back Light
50:44 Quick Overview of Today's Video and Final Render
52:31 Message from my Avatar

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#cinema4d #Redshift #Tutorial
In this tutorial we'll be making our Wibbly Wobbly Wheel look more interesting. In the last tutorial we built the base animation. Today we'll be modelling our sphere using three tools: the Boole Tool; Volume Builder and Volume Mesher; and finally how we can improve our mesh with the Remesh Tool with the ZRemesher algorithm. 

Also, we'll be making the Wibbly Wobbly Wheel look more stylish.

There's a lot to get through and there is something for everyone. The Boole Tool is for all users of C4D. The Volume Mesher is for users of C4D R20 to present. Finally the the Remesh Tool with the ZRemesher algorithm, this is optional as this is for users of C4D R26.

Textures and lighting in Redshift and Octane will be covered in a follow up video. If you haven't watched Part 1, then I suggest that you do, so you can follow along.

C4D Tutorial: Creating a Wibbly Wobbly Wheel Animation in Cinema 4D Part One https://youtu.be/flpyQVpsXWQ

00:00 Intro
02:26 Overview of the Tutorial
04:36 Examples of How the Mesh May Affect Your Renders
10:54 Using Layers to Prepare Our Project for Modelling
11:21 How to turn of Animation in the Layer Manager
15:58 Modelling: The Boole Tool
23:03 Modelling: The Volume Builder and Mesher
38:09 Modelling: The Remesh Tool with the ZRemesher
53:01 Modelling: The Wibbly Wobbly Wheel
1:03:26 Message from my Avatar

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#Cinema4D #Remesh #ZRemesher
In this tutorial I'm going to show you how I built my Wibbly Wobbly Wheel animations. This is the first part to the tutorial. In this part we will be building the base model and animation. In the next part we'll be diving into modelling to make our Wibbly Wobbly Wheel more interesting. Also, in part 2, I'll be running through textures and lighting in Redshift and Octane.

In this tutorial I'll be covering tools such as: Formula Object; Bend Deformer; Axis Center Tool; Set Point Value Tool; and Splines, Sweeps and Cloner Objects.

Please like and subscribe, it will help the Youtube algorithm help others find my content. If you take the time to like and subscribe to your favourite content creator, I'm sure they would appreciate it as much as I do. And don't forget to tinkle the notification bell so you won't miss out on future content.

00:00 Intro
01:41 Project settings
01:55 Creating the spline
02:26 Formula Object: Creating the sine wave
06:21 Bend Deformer: Creating the Wheel
10:01 Axis Center Tool
11:38 Sweep Object: Creating the Wheel
15:09 Creating the Wheel Spokes
18:18 Aligning the Spokes with the Set Point Value Tool
22:52 Sweep Object: Creating the Track
25:02 Setting Keyframes for the animation
27:34 Setting Up the Camera
31:31 What we will be doing in the next tutorial
32:19 Message from my Avatar.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#cinema4D #C4DTutorial #Tutorial
In this tutorial I want to show you how you can morph between objects using a Cloner Object, a Rigid Body Tag and an Inheritance Effector to create amazing particle simulations without third-party plugins. It's a great entry level introduction to dynamic simulations for new users and old. And they're fun to make.

If you are using S26 you'll find the Rigid Body Tag under the Bullet drop down menu and also the Project settings have changed, the Dynamics Tab name has changed to Bullet.

0:00 Intro
1:57 Setting up the scene
5:23 Creating the dynamic simulation
31:54 Baking/ Caching the simulation
32:36 Creating a new cloner and using the Inheritance Effector
39:04 How to hide clones using the Mograph Selection Tool and a Plain Effector
42:54 A recap of settings and things to consider


If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#Cinema4DTutorial #InheritanceEffector #ParticleSimulation
Today, I want to show you my process for building a looping ball machine. There's probably several ways you can build this, this is my way. Once you understand the principle you can apply this method or play around to create your own method, there might be an easier way. These are fun to create, you can make these as complex looking as you like, or keep them minimal. Also, I will also show you my method for working out the rotational values of the ball, it's a lot quicker than setting up Xpresso.

00:00 Intro
02:29 Animating the ball
04:03 Example 1 Calculating the ball rotation 
12:36 Example 2 Calculating the ball rotation 
15:30 Example 3 Calculating the radius of the ball 
19:54 Building the Machine
20:20 Building the bottom half of the machine
34:02 Building the post, arm, support and trims
47:08 Aligning the bottom half of the machine
50:43 Creating the top half of the machine
51:19 Using the Naming Tool
54:00 Aligning the top half
56:04 Adjusting the ball animation
1:00:12 Building the base
1:04:04 Adding more complexity to the animation
1:05:57 Message from my avatar

If you like what you see? Like. Subscribe. Click the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.

System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY 
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB

Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator

www.stephencourtney.ca
https://www.instagram.com/almost_daily_render/

#Cinema4D #Cinema4DTutorial #Tutorial
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2D/3D Animation | Illustration

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